Monday, March 8, 1999
4:00 PM (refreshments 3:45)
Edgerton Hall, Room 34-101
EECS Colloquium
Abstract
In humans or machines, haptics refers to the use of hands for manual sensing and manipulation. Recently, haptic machines that enable the user to touch, feel, and manipulate virtual environments have generated considerable excitement. Synthesizing virtual haptic objects requires an optimal balance between the human haptic ability to sense object properties, computational complexity to render them in real time, and fidelity of the device in delivering the computed mechanical signals.
In this talk the biomechanical, neurophysiological, and psychophysical aspects of human tactual sense will be reviewed, particularly in the context of sensing object properties. The emerging field of "Computer Haptics" (analogous to Computer Graphics) and several ongoing applications such as the development of a surgical simulator and virtual environments shared by multiple users will also be described.
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Modified: Mar 4, 1999
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